wait ( ) seconds
Pauses. Decimals like 0.5 work.
Pauses. Decimals like 0.5 work.
Repeats the blocks inside a number of times.
Repeats the blocks inside forever (until the project stops).
Counts from one number to another with the chosen step, storing it in a variable.
Repeats while the condition is true.
Runs the blocks inside only if the condition is true.
If the condition is true it runs the first part; otherwise the second.
Holds other blocks inside.
Waits until the condition becomes true.
Repeats until the condition becomes true.
Runs the blocks inside once for each item of the list. On each loop, the variable gets the current item.
Like "for each", but also stores the item position (1, 2, 3…) in another variable. Great for reading two parallel lists.
Goes through the list from the last item to the first.
Goes through an object (JSON): on each loop one variable gets the key and another the value. In a list, the key is the position.
Immediately ends the loop it is in (repeat, forever, repeat until, for each…). The script continues after the loop.
Skips the rest of this loop and goes straight to the next one.
Stops all scripts in the project or only this one.
Stops this sprite's other scripts.
Starts in every new clone. Use it to tell clones what to do.
Creates a copy of a sprite (or of itself).
Creates a clone right at x, y.
Creates a clone at another sprite's position.
Deletes the clone running this script.