when [left (break/hit)] mouse button clicked in the 3D world
Starts when the player clicks in the 3D world with the left (break/hit) or right (place/use) button. On phones: hold = left, quick tap = right.
3D block (voxel) games: generated world or built in the 3D editor, first or third person player, break and place blocks, inventory, health, day and night and 3D bodies for sprites.
Open the 3D world editor with the button in the category. When playing: click the stage to look with the mouse (Esc releases), W A S D walk, space jumps. On phones: drag to look, quick tap places and hold to break.
To use it: in the editor, click "Extensions" (bottom corner) and add "3D World".
Starts when the player clicks in the 3D world with the left (break/hit) or right (place/use) button. On phones: hold = left, quick tap = right.
Starts when the player falls more than 3 blocks. Use "height of last fall" to compute the damage.
Starts when the player's health reaches zero.
Starts when the player's vehicle hits a wall hard.
Does an action. Snap it below another block.
Creates a new world by code: hills, flat, mountains, island, desert, snow or caves. The same seed always makes the same world.
Does an action. Snap it below another block.
Does an action. Snap it below another block.
Places a block (or "air" to erase) at the x, y, z position of the world. y is the height.
Does an action. Snap it below another block.
Name of the block at the x, y, z position (empty if it is air).
Gives a number or text. Put it inside a round slot.
Gives a number or text. Put it inside a round slot.
Expands the 3D terrain by more blocks without lag, keeping everything the player has mined or built.
Enables the continuous horizon (hides the isolated island look) and automatically expands terrain as the player walks to the edge.
Returns the 3D world data (modified blocks, terrain size, inventory, health and position) ready to save in the Local Database.
Restores the 3D world (expanded terrain, built blocks, inventory, health and position) from data saved in the Local Database.
Does an action. Snap it below another block.
Does an action. Snap it below another block.
Does an action. Snap it below another block.
Does an action. Snap it below another block.
Starts once at nightfall or at dawn (with the day/night cycle on).
Does an action. Snap it below another block.
Turns on the day/night cycle: the sun moves across the sky and the light changes. 0 keeps the time still.
Gives a number or text. Put it inside a round slot.
Answers true or false. Use it in "if", "repeat until" and "wait until".
Does an action. Snap it below another block.
Does an action. Snap it below another block.
Draws the world as cubes (blocks) or CURVY: smooth like real hills. The blocks stay the same (physics, breaking, placing).
Turns on the ready-made controls: W A S D walk, space jumps, the mouse looks (click the stage; Esc releases).
Does an action. Snap it below another block.
First person, third person, chase (racing), top-down, side (2.5D platformer), isometric (strategy) or fixed.
Moves the chase, top-down, side and isometric cameras closer or farther (100 = normal).
Does an action. Snap it below another block.
Does an action. Snap it below another block.
Does an action. Snap it below another block.
Does an action. Snap it below another block.
Does an action. Snap it below another block.
Does an action. Snap it below another block.
Does an action. Snap it below another block.
Does an action. Snap it below another block.
Does an action. Snap it below another block.
Does an action. Snap it below another block.
Does an action. Snap it below another block.
Does an action. Snap it below another block.
Does an action. Snap it below another block.
In third person, the player uses the 3D model (or the costumes) of a sprite.
Does an action. Snap it below another block.
Gives a number or text. Put it inside a round slot.
Answers true or false. Use it in "if", "repeat until" and "wait until".
Gives a number or text. Put it inside a round slot.
The player becomes a race car or a dirt bike: W speeds up, S brakes and reverses, A/D steer, and it climbs 1-block steps.
The player's (or vehicle's) speed in blocks per second.
Ground distance from the player to a point (good for checkpoints and finish lines).
Answers true or false. Use it in "if", "repeat until" and "wait until".
True when the center of the screen points at a block within reach.
Gives a number or text. Put it inside a round slot.
Gives a number or text. Put it inside a round slot.
Shows cracks on the targeted block (0 to 100%). Use it while the left button is held to break slowly.
Breaks the targeted block, with particles.
Answers true or false. Use it in "if", "repeat until" and "wait until".
Places a block against the face you are aiming at (never inside the player or 3D bodies).
How many seconds it takes to break the block by hand (-1 = unbreakable).
What the block leaves in the inventory when broken (stone drops cobblestone, grass drops dirt, leaves drop nothing).
Does an action. Snap it below another block.
Shows or hides parts of the game screen: 9-slot hotbar, hearts, crosshair, hand and coordinates.
Gives a number or text. Put it inside a round slot.
Stores items in the hotbar (up to 64 per slot). Keys 1 to 9 and the wheel choose the item in hand.
Does an action. Snap it below another block.
Gives a number or text. Put it inside a round slot.
Name of the item the player is holding (the chosen hotbar slot).
Does an action. Snap it below another block.
Gives a number or text. Put it inside a round slot.
Does an action. Snap it below another block.
Does an action. Snap it below another block.
Answers true or false. Use it in "if", "repeat until" and "wait until".
Does an action. Snap it below another block.
Changes the player's health (each heart is worth 2). Losing health flashes the screen red.
Gives a number or text. Put it inside a round slot.
Gives the sprite (and each clone) a 3D body: person, zombie, pig, sheep, cow, chicken, spider, cube, sphere or its own costume as a billboard.
Does an action. Snap it below another block.
Does an action. Snap it below another block.
Moves the body to a spot on the ground at some distance from the player (good for spawning enemies).
Does an action. Snap it below another block.
Does an action. Snap it below another block.
Does an action. Snap it below another block.
Does an action. Snap it below another block.
Does an action. Snap it below another block.
Turns the 3D body towards a point in the world.
Autopilot: turns little by little towards the point (like a steering wheel) and moves at the given speed. Use inside a "forever".
Ground distance from this 3D body to a point.
One step towards the player, with collision: jumps steps and goes around walls. Use it inside "forever".
Does an action. Snap it below another block.
The body wanders in random directions, stopping now and then (like animals).
Does an action. Snap it below another block.
Does an action. Snap it below another block.
Asks whether this body is touching the player, targeted, on the ground, in water or seeing the player (no wall in between).
Gives a number or text. Put it inside a round slot.
Does an action. Snap it below another block.
Does an action. Snap it below another block.
Does an action. Snap it below another block.
Plays an animation of the imported 3D model (looping or once).
The 3D model plays the idle or walking animation by itself as it moves (and "pular" in the air, if it exists).
Answers true or false. Use it in "if", "repeat until" and "wait until".
Does an action. Snap it below another block.
Does an action. Snap it below another block.