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Variables, messages and clones

The three tricks that turn animations into games.

Variables

They store values like points and lives. Create one in Variables > "Make a variable".

Messages

"broadcast" sends a notice to everyone; "when I receive" answers. E.g. the player broadcasts game over and everybody stops.

Clones

"create clone of" makes copies (shots, enemies, rain). Each copy starts at "when I start as a clone". Remember to delete this clone at the end.

Example with the blocks

• evt_bandeira
• var_definir [VAR: points, VALOR: 0]
• ctl_repetir [VEZES: 5]
  • ctl_criar_clone

• ctl_quando_clone
• mov_ir_para
• evt_transmitir

• evt_receber
• var_adicionar [VALOR: 1, VAR: points]