Objects with pictures and behaviors (like Construct)
Upload pictures from your computer, drop objects into the scene and stack ready-made behaviors (physics, jump, follow, orbit…), repeating as many as you like.
In the 2D World Editor
- Add the 2D World extension and click Open the 2D World Editor.
- In the Pictures and objects tool (image icon), click Upload picture and pick a PNG, JPG, WebP, GIF or SVG under 300 KB (up to 24 pictures per map).
- Click the picture, then click the map to place an object. You can place several of the same picture — they become a group with its name.
- Click an object already placed to open the panel: give it a name, set the size and tick Solid (bumps into it) or Danger (hurts).
Behaviors (can repeat)
In the same panel, under Behaviors, click + Add behavior. You can stack several on one object — even the same one twice, like in Construct 3 (e.g. two oscillate, one horizontal and one vertical). The ready-made groups:
- Game essentials: move always, 8 directions (arrows/WASD), platformer (gravity + jump), bounce off walls, follow someone, spin.
- Physics: physics body (falls and hits solid blocks, ramps and springs), pushable.
- Effects and movement: pin, oscillate, orbit, drag with finger/mouse, blink/fade, wrap around the screen.
- AI control: chase, flee, find a path (avoids walls) or watch (field of view).
In the blocks
Objects also respond to blocks in the 2D World category:
• mun_sprite_criar [FIGURA: ball, X: 0, Y: 120] • mun_sprite_comport [OBJ: ball, COMP: quicar] • mun_quando_tocar_obj [OBJ: paddle] • mun_sprite_def [OBJ: ball, PROP: velocidade, VALOR: 4]
- create object … at x: … y: … and … named … at x: … y: … make objects by code.
- move object … to x: … y: …, x of object … / y of object … and on object … set … to … (speed X/Y, visible, solid, angle).
- on object … add behavior … and remove all behaviors change behaviors during the game.
- touching object … ?, is object … touching … ?, when I touch object … and how many objects … handle collisions and counting.
In the 3D World too
The 3D World extension has the same objects and behaviors. In the 3D World Editor, use the Objects tool (image icon): upload a picture (or pick Cube/Sphere) and click the world to place it. Click Select, then an object, to edit it and give it behaviors. Behaviors run on the ground (x‑z plane); the physics body falls in height (y) and lands on the terrain. The blocks live in the 3D World category (create/move object, x/y/z, behaviors, collisions).
See the example Ping-Pong 2D (objects and behaviors).